Akuto: Mad World October Update

Akuto: Mad World - Goal Scored

Welcome to October’s monthly update for Akuto: Mad World. This month I completed the level editor (with one minor bug), added a player-requested feature (disappearing ragdoll bodies), and a feature that no one asked for (capturing GIFs in-game).

You can read on to see what major updates were released in October, with a full list of updates following that. At the bottom of this post, you will find what I am planning for next month. And remember, if you like the game, recommend it to your friends or leave us a review.

Akuto: Mad World is now available from Steam or Humble Store.

New Content in October

Disappearing Ragdoll bodies
You can make ragdolls disappear by enabling it in the ‘Gameplay’ settings menu. No more dead bodies confusing you from live bodies.

Level Editor game mode
You can create your own levels and play them in certain game modes.

If you owned the game before this update, I recommend resetting the ‘Level Editor’ controls back to default by going to the ‘Controls’ settings menu. This should ensure it works correctly.

I also found one minor bug with the level editor save menu. The text you type for the file name and level name cannot be seen. It is still being input correctly and you can still save the custom level. I will fix this in the next update.

Capture GIFs
You can capture GIFs in-game with a press of a button. By enabling it in the ‘Gameplay’ settings menu, you can press up on the d-pad and it will capture the last 3 seconds of gameplay and create a GIF.

You can find all the GIFs in the GIFs folder which is found by going to the game installation folder -> akuto_Data -> User -> GIFs.

Fixes and Updates in October

  • New level (BIC)
  • Disappearing ragdoll bodies
  • New game mode (Level Editor)
  • Capture GIFs

Plans for November
First thing next month, I am going to fix the input bug for the level editor save menu and then start working on the Steam Workshop integration with the game.

I also started remaking the whole lobby system so that it is more future proof, so online is pushed back again. I expected this to happen since online is no small feat, especially since Akuto: Mad World was never designed to have online in the first place.

And remember, if you like the game, recommend it to your friends or leave us a review.