Wild West Roguelike Mentions

Wild West Roguelike Title Screen

This post is some shameless self-promotion of the game I recently made for the seven 7drl Challenge 2014, Wild West Roguelike. This is the first time where I have been getting positive reviews from a game I have made. So I decided to put all them nice mentions/reviews in this post. I will update this post if my game gets mentioned anywhere else as well.

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Seven Day Roguelike Challenge 2014

Seven Day Roguelike

So it is March now and that means its time for the annual 7drl (Seven Day Roguelike Challenge). Before I continue with this post let me state two important points:

  1. I never made a roguelike before.
  2. I never played a roguelike until a week before this challenge.

So let me explain my two important points. I knew what a roguelike was but I never played one. I had seen them being played but I was usually put off by their graphics. But since games in recent years started to have roguelike features (which I found out I enjoy after playing the original version of Spelunky last year), I decided to look more into what a roguelike is. I first decided to actually play a proper roguelike which ended up being NetHack, a second generation major roguelike. I was surprised how much I enjoyed that. Whilst I was looking more into roguelikes I found out the 7drl was happening in a few weeks. Foolishly (or bravely, you decide) I decided to enter. The finished game will be submitted for 7drl 2014 and also for my March game for One Game A Month. Below is my development log of how the seven days got on.

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Nameless Development Log 02

This is the second development log update on my still Nameless game,Nameless. In this video I talk about all the updates since my last development log video, which includes the new death state from falling too high, bugs, AI, fighting, bugs and I show a little glimpse of my new sprites for the player character.

If you got any questions, feedback or ideas about the game then leave a comment or hit me up on Twitter.

GMC Jam #13 And Candy Jam

Candy Crushes Pirate Saga Logo

This was the second game jam I had participated in as many weeks in 2014. Originally, I was only going to create a game for GMC Jam #13. But since I managed to combine the themes of both candy jam and GMC Jam #13 in one, I decided to submit the games to both of them. The theme for GMC Jam #13 was pirates, which was one of the better themes I saw in recent times, and the theme for Candy Jam was candy (obviously).

GMC Jam happens every 3-4 months but Candy Jam was created due to King trademarking the word “Candy”. Now I believe it was stupid for them to do that and it was more stupid whoever allowed the trademark from happen. Nevertheless, game developers were less than pleased with this and they decided to retaliate by creating a game jam about Candy. You can read more about this in the Polygon article. Personally, I think it is only a matter of time until King goes the same way as Zynga has gone.

But back on topic now. For this jam I created a game called Candy Crushes Pirate Saga. This is a platformer game where the player has a gun which can be used to modify the terrain. There are pirate robots on the level but the player cannot hurt them directly and has to use the level to stop them. I did not use the whole jam time to make the game as I was busy on one of the days. You can click here to download the game. Hope you enjoy it.

Candy Crush Pirate Saga is also my game for February 2014 for One Game A Month. Two games down, ten more games to go.

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Ludum Dare 48 #28 – The Games I Did Not Make

Ludum Dare

So this weekend was Ludum Dare 48. This is a game jam where the goal is to make a game in 48 hours based around a theme. The theme for Ludum Dare #28 was ‘You Only Get One’. I started by thinking of ideas on what to create my game about. I wrote all the ideas down and then I chose to go with my favorite idea.

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Nameless

nameless-screenshot-01

I’m making a game! I know I have stated in past posts that I have been working on a game but I always stopped after a few weeks. This was due to the prototype not being fun or, the more likely option, I just became bored, uninterested and could not be bothered with it anymore.

Now I really want to make and complete a game. I should be able to accomplish this feat at least once in my lifetime. So I am making sure that this time it is going to be different. I have got a core game feature already planned out. This time I have even created a game design document where I outlined what I am going to do.

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