I recently heard of the GameBoy Jam and I have decided to enter their second jam. GB Jam is video game development jam where developers create a game based around the theme of GameBoy. There are only three rules to the GB Jam. They are:
- Game must be GameBoy Themed.
- Keep in the original GameBoy screen resolution of 160px x 144px.
- Use only 4 colors in your game.
I recently read Neil Long’s article on Edge about why he enjoys iOS games over the big console releases.
I believe he makes several valid points and I understand where he is coming from, especially since I barely have time to play games myself these days (I am still playing L.A. Noire). However, I do not believe that iOS, or Android, games are the answer. There are some brilliant games on the mobile but 99% of them are pick up and play games. I never feel engaged whilst I am playing these games. All these mobile games feel like junk food. They are like chocolate snacks which you would have when you are hungry. After five minutes of eating, you will be feeling bad for having eaten that chocolate and will start to feel hungry again. These games will never quench your hunger.
I was reading Retro Gamer Collection Volume 7 where developers and gamers listed their 100 favorite gaming moments. This made me reminisce about my favorite gaming moment.
It is that time again. After four long months of waiting, I was going to enter my first Ludum Dare 48 game jam. Unfortunately, couple of weeks prior of the jam starting, I found out that I was not going to be able to enter (who decides to get married on a Ludum Dare weekend?!).
Instead of not doing anything, I decided that I will write about the game I would develop if I was entering the jam. I found out the theme was 10 seconds. Hmm… interesting theme. After thinking about it for a few hours, I thought of a good game that would have matched the theme brilliantly.
Handicap: Must contain no violence of any kind
This post is going to be my development log for GMC Jam 11. I will try and keep it updated during the game jam.
Tonight is GameMaker Community Jam 11 (and my first ever game jam). I will have 72 hours to make a game from scratch using GameMaker. The theme for the game will be announced tonight. There is nothing more I can say as I sit here staring at the countdown timer, eagerly waiting to start.