I recently heard of the GameBoy Jam and I have decided to enter their second jam. GB Jam is video game development jam where developers create a game based around the theme of GameBoy. There are only three rules to the GB Jam. They are:
- Game must be GameBoy Themed.
- Keep in the original GameBoy screen resolution of 160px x 144px.
- Use only 4 colors in your game.
I recently read Neil Long’s article on Edge about why he enjoys iOS games over the big console releases.
I believe he makes several valid points and I understand where he is coming from, especially since I barely have time to play games myself these days (I am still playing L.A. Noire). However, I do not believe that iOS, or Android, games are the answer. There are some brilliant games on the mobile but 99% of them are pick up and play games. I never feel engaged whilst I am playing these games. All these mobile games feel like junk food. They are like chocolate snacks which you would have when you are hungry. After five minutes of eating, you will be feeling bad for having eaten that chocolate and will start to feel hungry again. These games will never quench your hunger.
I recently completed my post on Kinja about how I work. This is a series that Lifehacker does where they chat with productivity heroes about their habits, workspaces, inspirations, and more in their How I Work series. I thought I will post what I wrote on my Kinja onto my website so you can see my habits, workspaces and inspirations.
I recently watched a TED talk by Google engineer Matt Cutts where he suggested that I should try something new for 30 days. During his TED talk, Matt stated that it takes 30 days to form a new habit or break an old one, so why not use 30 day challenges to make your life exactly what you want it to be?
I am going to take on his challenge. This month I want to improve on my drawings. Specifically, drawings of robots. Because who does not like robots. I am going to draw (minimum) one robot every day for the month of October. I will post all my drawings at the end of the month on my website. Wish me luck.
In my current job as a Technology Facilitator, one of my roles (among many) is to research on technologies that can help SMEs (Small and Medium Enterprises). This past week I have been researching about AR (augmented reality) software. I decided to post my research on my blog as it may benefit anyone who is looking into AR.
I created this digital art last weekend. I was following a tutorial made by Tobias Roetsch and I must say, I am quite happy how it turned out. The image was made in Photoshop CS6 using stock images provided with the tutorial. I was not too pleased with certain aspects of the picture but I believe this is quite good for my first time doing digital art in over a year. Hopefully this will give me the urge and motivation to continue with the digital art.
Click here to view the image in large.
While I was playing some of the games from Ludum Dare #27, I was thinking where all the people who created the games get their ideas from. I know some people that can come up with ideas in seconds during a game jam whilst others struggle to find inspiration to continue making the game. I definitely belong in the latter group. So this week I decided to create a game generator which I could use during the next game jam I am going to participate in. Hopefully the game generator will stop me from struggling on the idea segment of a game jam. Now I just have to create a code generator that can help me during the coding segment of a game jam.
You can try out the game generator by clicking on the link at the bottom of this post. I will update the generator periodically so that it can continue to inspire me, and anyone else who wants to use it.
If you are a game developer, or someone who enters game jams, then let me know if you found the game generator useful, or how it could be improved and made better for future use, by leaving a comment.
Link to Game Generator: Game Generator
I have always been interested in e-book readers due to their long battery life and better readability of their screens compared to tablets. I bought my first, and so far only, e-book reader couple of years ago. It was a Kobo Touch. I was happy with it as it did everything I wanted to do, which was to read books and play Sudoku once a while. Gradually over time I have noticed that I stopped using my Kobo Touch until I recently decided to give it away. This was not due to any fault with the Kobo (I still recommend the Kobo Touch to anyone who is looking to buy a e-book reader), but with every e-book reader.
I was reading Retro Gamer Collection Volume 7 where developers and gamers listed their 100 favorite gaming moments. This made me reminisce about my favorite gaming moment.
It is that time again. After four long months of waiting, I was going to enter my first Ludum Dare 48 game jam. Unfortunately, couple of weeks prior of the jam starting, I found out that I was not going to be able to enter (who decides to get married on a Ludum Dare weekend?!).
Instead of not doing anything, I decided that I will write about the game I would develop if I was entering the jam. I found out the theme was 10 seconds. Hmm… interesting theme. After thinking about it for a few hours, I thought of a good game that would have matched the theme brilliantly.