Akuto: Mad World has been out for nearly a month now, and in that time I have released numerous updates. This is my first, and hopefully not last, monthly update. The monthly update will list all the updates that occurred in the month, including more details about any new features in the game. Below are descriptions of our most important updates to the game. At the bottom of this post, you will find a full list of updates that happened this month, and what we have planned for next month. Remember, you can buy Akuto: Mad World now from Steam or Humble Store.
Akuto: Mad World is out now in Early Access on Steam and Humble Store. If you really want to support me, you can buy the game from the official website.
I am also planning to create a monthly update, something similar to what I did with Retool. The update will talk about all the changes I have made to the game over the past month, and what I have planned for the next month. So stay tuned.
Great news! Akuto: Mad World will be returning to South Korea next week. This will be the latest build with the new characters and levels. The bad news is that I won’t be there, but that shouldn’t stop you from enjoying the game.
You can play Akuto: Mad World at G-Star 2016 as one of its official selections. G-Star is being held from November 17 to November 19 in Busan.
Join me at Sweden Game Conference and GameCity Festival where I will be showing Akuto: Mad World. This will be the first time I will be showing the brand new levels to the public. Sweden Game Conference is being held from October 20 until October 23 in Skövde, and GameCity Festival is being held from October 26 until October 29 in Nottingham. The game is being shown all around Nottingham’s Creative Quarter, which is adjacent to the National Videogame Arcade.
It will have all the same content, same updates, and the same type of jokes. The only thing that has changed is the website theme. Instead of managing and updating my own theme, I decided to use WordPress’ Twenty Sixteen theme. This means less work for me and better content viewing for you. Why you ask? Because I was getting too lazy to manage and update my own theme. Enjoy.
This was announced last week, but I never noticed that Retool was selected. But hey, better later than never to notice it. Nevertheless, Retool was selected as a finalist in the puzzle category for the TIGA Awards 2016. This is a proud moment in my relatively short gamedev career.