More good news, everyone! Akuto: Mad World is a nominee for the 2017 SXSW Gamer’s Voice Multiplayer. This means that I will be showcasing the game at SXSW! SXSW will be in Austin (like every other year) and you can play the game from March 16 until March 18.
This will also be the first event where I will be selling merchandise and Steam keys for the game at an event. I will only have a limited selection of t-shirts available to see how much demand there is, and the Steam keys will be a sold at a slightly reduced price from our regular Steam price.
Come say hi and play the game. I look forward to meeting everyone.
Welcome to February’s monthly update for Akuto: Mad World. This month I didn’t complete as many tasks as I liked, mainly due to traveling to two different events. But I am quite proud of the tasks I did manage to complete, such as the updated camera and custom settings, which has led to better gameplay. You can read on to see what major updates were released in February and at the bottom of the post, you will find a full list of updates that happened this month and what I am planning for next month. And remember, if you like the game, recommend it to your friends or leave us a nice review.
Good news, everyone! I will be showing Akuto: Mad World at GDC (Game Developers Conference). Not just that, I will be showing it as part of Microsoft’s Xbox Lobby Lounge. This means you get to play the game on Xbox One! This will be the first time that you can play the game on a console platform. GDC 2017 will be in San Francisco (like every other year) from February 27 until March 3, but I will only be there until March 1. This will be my first time going as well, so it will be a great experience for me. Come say hi, play the game, and, if you think you are up to the challenge, try to beat me. I am so far unbeaten at every event. I am like a young Mike Tyson, finishing most matches under 90 seconds.
Another festival, another nomination. Akuto: Mad World was nominated for ‘Best Multiplayer Game’ at Casual Connect Europe. Four games were nominated for this award. They were Super Rocket Shootout, Panoptic, and, the winner, Lightfield.
On sadder news, I still haven’t found an artist to design the t-shirt(s) for Akuto: Mad World.
I am looking for an illustrator/2D artist that can create 1 or 2 t-shirt designs (depending on time/costs) for Akuto: Mad World. If you are interested in the position, then read on for what I require and how to apply.
Welcome to January’s monthly update for Akuto: Mad World. This month I have completed the first milestone, which was to create minimum 11 multiplayer levels. With that completed, I am now focusing on the next milestone of creating new game modes. Read on to see what updates that were released in January and at the bottom of the post you will find a full list of updates that happened this month and what I am planning for next month.
Let’s start this year with some good news. Akuto: Mad World was selected for Taipei Game Show and Casual Connect Europe. The Taipei Game Show will be on January 19 and January 20 for business only. Casual Connect Europe will be in Berlin from February 7 until February 9. You can buy tickets for this event and play Akuto: Mad World. If you don’t like Akuto: Mad World, you can play one of the other indie games that will be shown there. I will be there at both events so come say hi and play the game.
Akuto: Mad World has been out for nearly a month now, and in that time I have released numerous updates. This is my first, and hopefully not last, monthly update. The monthly update will list all the updates that occurred in the month, including more details about any new features in the game. Below are descriptions of our most important updates to the game. At the bottom of this post, you will find a full list of updates that happened this month, and what we have planned for next month. Remember, you can buy Akuto: Mad World now from Steam or Humble Store.
Akuto: Mad World is out now in Early Access on Steam and Humble Store. If you really want to support me, you can buy the game from the official website.
I am also planning to create a monthly update, something similar to what I did with Retool. The update will talk about all the changes I have made to the game over the past month, and what I have planned for the next month. So stay tuned.