Retool Guard Trailer

Here is the first (kind-of) trailer for Retool. It shows how to retool the levels to eliminate guards. The game is still in alpha and all the art and sounds are subject to be changed.

Sorry about the bad quality of the footage, OBS did not want to play nice.

The music is by Aaron Paul Low.

Remember, you can download the playable alpha version from GameJolt.

Retool First Playable Build

Retool Logo

You can now download the first public playable build of Retool. For those who do not know, Retool is a game about hacking into computers to alter electronic item’s output, which is done by rewiring them to other electronic items. If you are still confused, then go download and play the build. It will help you understand the game 43% more than just this text.

Retool First Playable Version… Sort Of

I have made a video showing the first playable version of Retool, and I do use playable in the loosest sense. In the video, I talk about the following points:

  • The name change of the game, from Bounty Hunter to Retool
  • What the game is about
  • The objectives in a level
  • How the electronic network system (ENS?) works
  • My influences, which includes Gunpoint and Hitman

Drop me an email if you want to try out the practice level and give me feedback.

Stealth AI

Bounty Hunter Screenshot 4

I have been working on Bounty Hunter for nearly two months now. So far, I have managed to create a player that can move and shoot, NPC that walks and runs from gunshots, and guards that chase and kill the player when they see him. Now I want to improve the AI of the guards. I am going to improve the AI of the NPC but at a later stage of development as they are not that important just yet.

Now I have been researching on how to make the AI feel more human and react better when they see the player, see a dead body, or hear some noise. Here are the things I will (try to) implement into the game to achieve my goal of better stealth AI.

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The Week Of Awesome II

GameDev.net Logo

This month I have decided to participate in the GameDev.net’s ‘The Week of Awesome II‘. This is a game development competition (game jam). I decided to create this post to state that I will be participating in this competition. I will be writing about my progress during the competition on my journal on GameDev.net. This blog post will also serve as my development log to make it easier for people to follow my progress. Everything what I talk about on my journal will also be updated on here.

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ADROIT: Prototype To Implementation

ADROIT Logo

During the past couple of few weeks whilst I was working on Nameless, I decided to start working on another game. This game was the recently released ADROIT. The game was going to be a small game to sort-of celebrate a year since I started game development. I decided to make this game as I had not completed one game yet from prototype to final release (I don’t count games made during game jams).

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