Retool First Playable Version… Sort Of

I have made a video showing the first playable version of Retool, and I do use playable in the loosest sense. In the video, I talk about the following points:

  • The name change of the game, from Bounty Hunter to Retool
  • What the game is about
  • The objectives in a level
  • How the electronic network system (ENS?) works
  • My influences, which includes Gunpoint and Hitman

Drop me an email if you want to try out the practice level and give me feedback.

Stealth AI

Bounty Hunter Screenshot 4

I have been working on Bounty Hunter for nearly two months now. So far, I have managed to create a player that can move and shoot, NPC that walks and runs from gunshots, and guards that chase and kill the player when they see him. Now I want to improve the AI of the guards. I am going to improve the AI of the NPC but at a later stage of development as they are not that important just yet.

Now I have been researching on how to make the AI feel more human and react better when they see the player, see a dead body, or hear some noise. Here are the things I will (try to) implement into the game to achieve my goal of better stealth AI.

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The Week Of Awesome II

GameDev.net Logo

This month I have decided to participate in the GameDev.net’s ‘The Week of Awesome II‘. This is a game development competition (game jam). I decided to create this post to state that I will be participating in this competition. I will be writing about my progress during the competition on my journal on GameDev.net. This blog post will also serve as my development log to make it easier for people to follow my progress. Everything what I talk about on my journal will also be updated on here.

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ADROIT: Prototype To Implementation

ADROIT Logo

During the past couple of few weeks whilst I was working on Nameless, I decided to start working on another game. This game was the recently released ADROIT. The game was going to be a small game to sort-of celebrate a year since I started game development. I decided to make this game as I had not completed one game yet from prototype to final release (I don’t count games made during game jams).

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Nameless Development Log 03

This is the third development log update on my Nameless game. In this video I talk about all the updates since my last development log video. This includes the change in the game direction, change of art style, and what I am working on now for the game. I also state the release window for the game (it is not any time soon).

If you got any questions, feedback or ideas about the game then leave a comment or hit me up on Twitter.

Nameless Development Log 02

This is the second development log update on my still Nameless game,Nameless. In this video I talk about all the updates since my last development log video, which includes the new death state from falling too high, bugs, AI, fighting, bugs and I show a little glimpse of my new sprites for the player character.

If you got any questions, feedback or ideas about the game then leave a comment or hit me up on Twitter.

Nameless

nameless-screenshot-01

I’m making a game! I know I have stated in past posts that I have been working on a game but I always stopped after a few weeks. This was due to the prototype not being fun or, the more likely option, I just became bored, uninterested and could not be bothered with it anymore.

Now I really want to make and complete a game. I should be able to accomplish this feat at least once in my lifetime. So I am making sure that this time it is going to be different. I have got a core game feature already planned out. This time I have even created a game design document where I outlined what I am going to do.

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