Singleplayer Levels
This month I spent most of my time creating levels for singleplayer mode. The first two weeks went slow, so I decided to speed up my process by buying and creating some tools to speed up my process. One of the tools I created was a simple building generator. This saved me a lot of time for levels set in the city region, allowing me to customize a building with just a click of a button.
Now with my new tools, I have been creating levels much faster while still keeping the high-standards I have for them.
I have also been going back to my singleplayer levels I created at the beginning of the month and have been updating them. This is because as I have created more levels, I have learned what works and what doesn’t work. This will lead to a more coherent experience for the player when playing singleplayer mode.
Multiplayer Levels
I have spent this month also testing out some multiplayer level ideas and see what works and what doesn’t work. Multiplayer levels will be much different compared to singleplayer levels, mainly due to how the camera works (camera cannot rotate in multiplayer mode but can in singleplayer mode).
I will start focusing on multiplayer levels in a few months, but I felt it was good to get some ideas in the editor now and test them out, to see what works and what does not work.
Summary
This month started slow but I managed to pick up the pace with level creation. Next month will be much quieter as I will be focusing on creating a polished slice of TACTICAL BANDITS for GDC, so I do not expect myself to be very productive. My goal for the next few months is just to keep creating levels, primarily for singleplayer and multiplayer modes, before moving onto creating levels for the other game modes (Challenge and Horde modes).