New Car – SUV 4X4
After months of seeing the trusty hatchback in action, it’s time to introduce a brand-new vehicle: the SUV 4×4. This powerhouse is a total game-changer, bringing a larger frame, greater traction, and off-road capabilities that open up a world of unique challenges centered around steep climbs and rugged terrain. The 4×4 SUV is meant to feel distinct, offering an experience that’s completely different from the hatchback’s agility and speed.
One downside: the 4×4 won’t be upgradeable or customizable like other vehicles. What you see is what you get—but its unique handling and challenge opportunities more than make up for it!
Special Items
As mentioned in the previous dev blog, I’m focused on building out content, and one exciting aspect of this is the addition of special items. One of the first special items I’ve implemented is a jump pad, allowing cars to “jump” at specific points. While it might sound simple, this feature opens up creative possibilities for unique stunts and daring maneuvers. The jump pad is just one of many special items in the pipeline, with more surprises planned that I’ll keep under wraps for now. The goal is to add tools that allow for dynamic gameplay without giving too much away!
Photo Mode
Say hello to Photo Mode! Building on the camera system I developed for TACTICAL BANDITS, the photo mode in this game is versatile and gives players the tools to capture their best jumps, scenic climbs, or chaotic pile-ups. Depth of field effects are already live, allowing you to highlight the action while blurring out the background. Over time, I plan to expand the toolkit, introducing additional effects and filters to give players full creative control. This is all about capturing those moments where you defy gravity, hit insane speeds, or nail the perfect jump.
Nintendo Switch
Early development on the Nintendo Switch version of no brake no gain has officially started! While performance optimization is still a work in progress (it’s a bit slow and rough at this stage), I’m ironing out quality issues to ensure a smooth experience. Rest assured, no brake no gain will make its way to the Switch, giving players the thrill of the game on the go.
Summary
This month was productive, though it turned out to be more focused on creating tools and game elements than tackling specific challenges. Building these foundational items, vehicles, and features now will ultimately give me more flexibility and creativity when designing in-game challenges. Next month, I’ll continue working on special items, traps, and more vehicles, with the goal of wrapping up these elements by year’s end. That way, I can dedicate the final stretch to crafting memorable and varied challenges to keep players engaged and entertained.
Until next time, happy gaming!