I recently bought Space Engineers and tried it out for the first time today. Here is what happened in my first 90 minutes.
Author: Lovepreet
Radius Festival 2016 Game Jam
I think this is the first game jam I participated in this year. As always, I had enjoyed my time and it allowed me to create a game from scratch within 72 hours.
For Radius Festival 2016 game jam, I created a game called ‘No Connection: Don’t Be Late’. No Connection: Don’t Be Late is a game about Mr. Rabbit, who missed his connection train and his wife is about to give birth. Now, he must steal and race vehicles to get back home in time to witness the birth of his child.
You can download and play the game via itch.io.
Progress Update On Akuto: Mad World
Changed the camera (back) to isometric. Gives the level a ‘diorama’ feel. Also, a lot of other small changes/updates, such as bullet deflection and weapon throwing.
Akuto: Mad World will be playable for the first time at Radius Festival in Vienna, Austria. Come join me there and become one of the first people to play the game. Maybe there will be prizes there as well. Just maybe. There will be different games being exhibited every day, and Akuto will be playable on Sunday July 24, 2016. You can find out more information about Radius Festival here.
Akuto: Mad World Update
Akuto: Mad World still exists. I will be creating a bigger update in a week or two. As for now, here is a video showing the updated AI.
Who Is Brown Jesus
I just really liked the intro.
It has been around a month since I launched Retool and I thought now would be a good time to create a post-mortem on what went right, what went wrong, and what the future holds for Hut 90. So let’s get this started.
Retool Is Out!
Buy it now or download the demo from itch.io.
Retool PC Launch Trailer
Available May 19, 2016 on Steam, itch.io, Humble Store, IndieGameStand and Hut 90 website.
Just a quick update to let everyone know that I have taken down the Steam Greenlight page for Akuto: Mad World. This isn’t because the game is dead. I am going to use the downtime to improve Akuto’s gameplay and graphics from the feedback I have received so far. So when you see the game next time, you will not even recognize it.