Retool is at a stage where the core gameplay is implemented and the game can be played (and hopefully enjoyed). Now I can’t endure to look at its art, especially as it was created by my limited art skillset. Therefore, to improve the game a further 43%, I have decided it is time to hire a professional 3D artist. Read on if you are interested.
Category: Video Games
Retool Has Been Selected
Retool (you know, the game I have been working on for the past six months) has been selected as a finalist for the 2015 Indie Game Contest (IGC), as a part of the Strasbourg European Fantastic Film Festival.
Retool Guard Trailer
Here is the first (kind-of) trailer for Retool. It shows how to retool the levels to eliminate guards. The game is still in alpha and all the art and sounds are subject to be changed.
Sorry about the bad quality of the footage, OBS did not want to play nice.
The music is by Aaron Paul Low.
Remember, you can download the playable alpha version from GameJolt.
Retool First Playable Build
You can now download the first public playable build of Retool. For those who do not know, Retool is a game about hacking into computers to alter electronic item’s output, which is done by rewiring them to other electronic items. If you are still confused, then go download and play the build. It will help you understand the game 43% more than just this text.
Steam recently updated their refund policy allowing gamers to return any game, as long as it meets certain criteria (played the game less than two hours and owned it less than two weeks). If you don’t meet the criteria, you can still ask for a refund and Steam will manually approve or disapprove your refund request.
Or the full title ‘Why my first game will not be an instant success and why I am okay with it’.
Retool Logo
Here is a 5-second video showing the Retool logo in action. It makes the game look 11% better than before.
Retool GUI And Lighting Update
This week I have worked on updating the GUI and lighting. The GUI and lighting I was using was mainly for test purposes. I have now updated them so the game is easier to understand and better to look at.
I have made a video showing the first playable version of Retool, and I do use playable in the loosest sense. In the video, I talk about the following points:
- The name change of the game, from Bounty Hunter to Retool
- What the game is about
- The objectives in a level
- How the electronic network system (ENS?) works
- My influences, which includes Gunpoint and Hitman
Drop me an email if you want to try out the practice level and give me feedback.
Stealth AI In Practice
In my last post, I talked about how I wanted the AI to work in Bounty Hunter. I had a chance over the past week to implement the AI and found out something important… the game is not fun with smarter AI.