This month was Low Rez Jam 2014 where the goal was to create a game with a maximum screen resolution of 32×32 pixels. The game could be about anything so the only limitation was my mind. I decided to create a game called Pixel Tournament 2014.
Category: Video Games
Ludum Dare 48 #29
Over the last weekend was Ludum Dare #29. This was the first time that I participated in Ludum Dare. Ludum Dare happens every four months where the goal is to create a game in 48 hours. The theme for this Ludum Dare was ‘Beneath The Surface’. I created a game called Beneath The Game.
GM48 #10
This was the second GM(48) game jam I had participated in 2014. GM48 is a game jam that happens every season (3 months) where the goal is to create a game using GameMaker Studio in 48 hours. The theme for this game jam was ‘Guns That Don’t Shoot Bullets’. I created a game called Arena Hunter.
Wild West Roguelike Mentions
This post is some shameless self-promotion of the game I recently made for the seven 7drl Challenge 2014, Wild West Roguelike. This is the first time where I have been getting positive reviews from a game I have made. So I decided to put all them nice mentions/reviews in this post. I will update this post if my game gets mentioned anywhere else as well.
Seven Day Roguelike Challenge 2014
So it is March now and that means its time for the annual 7drl (Seven Day Roguelike Challenge). Before I continue with this post let me state two important points:
- I never made a roguelike before.
- I never played a roguelike until a week before this challenge.
So let me explain my two important points. I knew what a roguelike was but I never played one. I had seen them being played but I was usually put off by their graphics. But since games in recent years started to have roguelike features (which I found out I enjoy after playing the original version of Spelunky last year), I decided to look more into what a roguelike is. I first decided to actually play a proper roguelike which ended up being NetHack, a second generation major roguelike. I was surprised how much I enjoyed that. Whilst I was looking more into roguelikes I found out the 7drl was happening in a few weeks. Foolishly (or bravely, you decide) I decided to enter. The finished game will be submitted for 7drl 2014 and also for my March game for One Game A Month. Below is my development log of how the seven days got on.
Nameless Development Log 02
This is the second development log update on my still Nameless game,Nameless. In this video I talk about all the updates since my last development log video, which includes the new death state from falling too high, bugs, AI, fighting, bugs and I show a little glimpse of my new sprites for the player character.
If you got any questions, feedback or ideas about the game then leave a comment or hit me up on Twitter.
GMC Jam #13 And Candy Jam
This was the second game jam I had participated in as many weeks in 2014. Originally, I was only going to create a game for GMC Jam #13. But since I managed to combine the themes of both candy jam and GMC Jam #13 in one, I decided to submit the games to both of them. The theme for GMC Jam #13 was pirates, which was one of the better themes I saw in recent times, and the theme for Candy Jam was candy (obviously).
GMC Jam happens every 3-4 months but Candy Jam was created due to King trademarking the word “Candy”. Now I believe it was stupid for them to do that and it was more stupid whoever allowed the trademark from happen. Nevertheless, game developers were less than pleased with this and they decided to retaliate by creating a game jam about Candy. You can read more about this in the Polygon article. Personally, I think it is only a matter of time until King goes the same way as Zynga has gone.
But back on topic now. For this jam I created a game called Candy Crushes Pirate Saga. This is a platformer game where the player has a gun which can be used to modify the terrain. There are pirate robots on the level but the player cannot hurt them directly and has to use the level to stop them. I did not use the whole jam time to make the game as I was busy on one of the days. You can click here to download the game. Hope you enjoy it.
Candy Crush Pirate Saga is also my game for February 2014 for One Game A Month. Two games down, ten more games to go.
GM48 #9
This was the first game jam I had participated in 2014. GM48 is a game jam that happens every season (3 months) where the goal is to create a game using GameMaker Studio in 48 hours. The theme for this game jam was ‘One Minute’. I created a game called Space Miner.
One Game A Month
I have decided to join One Game A Month. One Game A Month is a simple goal of creating one game every month for a full calendar year, or longer. The website is currently in its second year but this will be the first time I will be participating in it.
Nameless Development Log 01
This is the first development log update on Nameless. I was quite nervous since this was the first time I ever recorded something on my screen and did a voice over as you can probably tell from the video.