This is the first development log update on Nameless. I was quite nervous since this was the first time I ever recorded something on my screen and did a voice over as you can probably tell from the video.
Category: Video Games
So this weekend was Ludum Dare 48. This is a game jam where the goal is to make a game in 48 hours based around a theme. The theme for Ludum Dare #28 was ‘You Only Get One’. I started by thinking of ideas on what to create my game about. I wrote all the ideas down and then I chose to go with my favorite idea.
Nameless
I’m making a game! I know I have stated in past posts that I have been working on a game but I always stopped after a few weeks. This was due to the prototype not being fun or, the more likely option, I just became bored, uninterested and could not be bothered with it anymore.
Now I really want to make and complete a game. I should be able to accomplish this feat at least once in my lifetime. So I am making sure that this time it is going to be different. I have got a core game feature already planned out. This time I have even created a game design document where I outlined what I am going to do.
GameBoy Jam 2 – Office
This game was created for GameBoy Jam 2. It is a puzzle platformer where the goal is to reach the exit of the level as fast as possible whilst avoiding the robots and hazards. The player can use their portal gun to create portals to teleport in the level. The player can also collect office supplies to achieve a greater score.
GameBoy Jam 2 – Development Log
I decided to participate in GameBoy Jam 2. I decided to make a puzzle platformer game set in a office. As the jam goes on I will state the rules clearer for what the game is. This is because I will know what I will be able to implement depending on how much time there is remaining.
GameBoy Jam 2
I recently heard of the GameBoy Jam and I have decided to enter their second jam. GB Jam is video game development jam where developers create a game based around the theme of GameBoy. There are only three rules to the GB Jam. They are:
- Game must be GameBoy Themed.
- Keep in the original GameBoy screen resolution of 160px x 144px.
- Use only 4 colors in your game.
Why Mobile Games Are Not The Answer
I recently read Neil Long’s article on Edge about why he enjoys iOS games over the big console releases.
I believe he makes several valid points and I understand where he is coming from, especially since I barely have time to play games myself these days (I am still playing L.A. Noire). However, I do not believe that iOS, or Android, games are the answer. There are some brilliant games on the mobile but 99% of them are pick up and play games. I never feel engaged whilst I am playing these games. All these mobile games feel like junk food. They are like chocolate snacks which you would have when you are hungry. After five minutes of eating, you will be feeling bad for having eaten that chocolate and will start to feel hungry again. These games will never quench your hunger.
My Favorite Gaming Moment
I was reading Retro Gamer Collection Volume 7 where developers and gamers listed their 100 favorite gaming moments. This made me reminisce about my favorite gaming moment.
It is that time again. After four long months of waiting, I was going to enter my first Ludum Dare 48 game jam. Unfortunately, couple of weeks prior of the jam starting, I found out that I was not going to be able to enter (who decides to get married on a Ludum Dare weekend?!).
Instead of not doing anything, I decided that I will write about the game I would develop if I was entering the jam. I found out the theme was 10 seconds. Hmm… interesting theme. After thinking about it for a few hours, I thought of a good game that would have matched the theme brilliantly.
GMC Jam #11 – Development Log
Theme: Monsters
Handicap: Must contain no violence of any kind
This post is going to be my development log for GMC Jam 11. I will try and keep it updated during the game jam.