During the past couple of few weeks whilst I was working on Nameless, I decided to start working on another game. This game was the recently released ADROIT. The game was going to be a small game to sort-of celebrate a year since I started game development. I decided to make this game as I had not completed one game yet from prototype to final release (I don’t count games made during game jams).
Tag: Dev Log
Nameless Development Log 03
This is the third development log update on my Nameless game. In this video I talk about all the updates since my last development log video. This includes the change in the game direction, change of art style, and what I am working on now for the game. I also state the release window for the game (it is not any time soon).
If you got any questions, feedback or ideas about the game then leave a comment or hit me up on Twitter.
Nameless Development Log 02
This is the second development log update on my still Nameless game,Nameless. In this video I talk about all the updates since my last development log video, which includes the new death state from falling too high, bugs, AI, fighting, bugs and I show a little glimpse of my new sprites for the player character.
If you got any questions, feedback or ideas about the game then leave a comment or hit me up on Twitter.
Nameless Development Log 01
This is the first development log update on Nameless. I was quite nervous since this was the first time I ever recorded something on my screen and did a voice over as you can probably tell from the video.
Nameless
I’m making a game! I know I have stated in past posts that I have been working on a game but I always stopped after a few weeks. This was due to the prototype not being fun or, the more likely option, I just became bored, uninterested and could not be bothered with it anymore.
Now I really want to make and complete a game. I should be able to accomplish this feat at least once in my lifetime. So I am making sure that this time it is going to be different. I have got a core game feature already planned out. This time I have even created a game design document where I outlined what I am going to do.
GameBoy Jam 2 – Development Log
I decided to participate in GameBoy Jam 2. I decided to make a puzzle platformer game set in a office. As the jam goes on I will state the rules clearer for what the game is. This is because I will know what I will be able to implement depending on how much time there is remaining.
GMC Jam #11 – Development Log
Theme: Monsters
Handicap: Must contain no violence of any kind
This post is going to be my development log for GMC Jam 11. I will try and keep it updated during the game jam.