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Video Games

Akuto

Akuto Screenshot

This weekend was Ludum Dare 34, the first Ludum Dare where there was a tie between two themes. This was the first, and last, game jam I took part in all of 2015. It was fun since I did quite many things. First was that I made a 3D game for a jam (I took part in the jam which is 72 hours long instead of the compo that is only 48 hours long). I even completed the game and it is fun. Short, but fun. You can download the game from GameJolt, and vote for it on the Ludum Dare website. Below is some information about the game.

STORY
Play as an rōnin that is trying to defeat all other samurai on the land and become the greatest of warrior that the world has seen!

CONTROLS
The game can be played either with gamepad (recommended) or with keyboard.
Recommended gamepad to use is Xbox 360.

Movement is by LEFT ANALOG STICK or WASD keys
Attack is Gamepad [A] or SPACE Key
Block is Gamepad [B] or LEFT SHIFT

If you are moving and press the attack button, you will do a dash forward attack; otherwise, it is a standing attack. A tip is not to attack them straight ahead but a little from the side so that your katana hits the enemy while missing their block.

ABOUT
The game used the theme ‘Two Button Controls’ as I created the game using a gamepad using the analog stick for movement. You can’t count the analog stick as a button right, right?

This game was all made by me, except for the music which I got from Audionautix. The game was made in Unity, with 3D models created in Blender.

I originally planned on several short levels with more one-on-one combat but there wasn’t enough time. You can blame it on my slow 3D modelling skills.

Update
Added a time lapse of my development of Akuto. It was recorded with a potato.

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