Civilians
Civilians were been in TACTICAL BANDITS for a long time, but I haven’t had a chance to update them since the earlier prototypes. So I decided to spend a few days just updating the civilians and making them work with some of the new game mechanics. This was quite an easy task and should lead to plenty of exciting levels and missions in the future.
Capture the Loot
Capture the Loot (known as Capture the Flag in most other games) is a multiplayer game mode I created this month. In the match, there will be two teams who will be trying to steal loot (which are generators) from the opposing team and trying to bring them back to the team’s base to score a point. The first team to reach the designated score wins the match.
Another thing I did was reduce the number of teams in the game from four to two. The main reason for this is because the multiplayer mode is small and will only have a maximum of four characters playing at the same time (excluding the zombies). This means having four teams did not make sense.
Hunted
Hunted is another, and the last, multiplayer game mode I have created for TACTICAL BANDITS. In Hunted, one character is chosen at random as the hunted and the other characters have to kill him before the round is over. If the hunted survives until the end of the round he gets a point, and if the hunted dies in a round, all the other characters get a point.
The winner is the first characters to reach the score limit. If there are multiple characters who reach the score limit at the same time, then it will be whoever reaches the highest score first.
To keep the game interesting, the hunted has 1 life but can hold and use ranged weapons, while the hunters have unlimited lives but can only use baseball bats to kill the hunted. I feel this will be one of the better and more interesting game modes, and I can’t wait for players to try it out.
Art
The first logo for TACTICAL BANDITS was made a long time ago by a talented artist (Ya Wen Huang), but it was made with a very short turnaround which meant the artist only had a few hours to create it. It was good enough for me at that stage as I just needed something ready for the Steam page.
Now that I have the schedule planned out, I decided to update the art, and I must say that I really like it. I feel like the art really shows of the feeling of the game and should hopefully attract more potential players to check out the game.
Summary
Multiplayer versus is now pretty much complete code-wise, which means I can now focus on the other game modes. I would have liked to have it done a few weeks earlier, but sometimes you have to iterate stuff until it works as you vision it.
Next month I will be focusing on Challenge mode, Horde mode, and continue working on the singleplayer mode.