This month I have decided to participate in the GameDev.net’s ‘The Week of Awesome II‘. This is a game development competition (game jam). I decided to create this post to state that I will be participating in this competition. I will be writing about my progress during the competition on my journal on GameDev.net. This blog post will also serve as my development log to make it easier for people to follow my progress. Everything what I talk about on my journal will also be updated on here.
Author: Lovepreet
Ordinary Life
I have continued using Blender since I enjoyed using it the last time. This is the first time I created a model without following any tutorial. I did use techniques I learned from tutorials I had followed in the past. I created this scene for the reddit Weekly Low Poly Challenge. The theme for Week 5 was ‘Ordinary Life’.
Games I Have Completed
I was recently looking through my backlog of games I still have to complete (or even start in some cases). It was slowly but surely growing over the past few years. I decided it was time to take action. From this day on, I am going to start managing my time when I play games. This will allow me to spend my time more resourcefully whilst I try to complete games. I will do this by tracking all the games I have completed and all the games I own and still have to complete.
I count a game as completed if it meets any of the following criteria:
- Completing all main missions on any difficulty
- Completing one season
- Playing all online game modes
- Achieving a certain rank online
- Completing the game on any format
Not all of the criteria will be valid for every type of game. Some people will argue with my list of criteria and say it does not count as a game being completed. However, this list of criteria is for my backlog. Everyone’s criteria will differ for what counts as completing a game. This is my personal backlog that I am trying to complete to a level that will satisfy me. I feel satisfied if I meet any of the criteria listed above.
You can check out the games I have completed on Google Sheets.
GameBoy Jam 3
This month was GameBoy Jam 3. The rules are similar to the last GameBoy Jam I participated in, which were to create a GameBoy themed game. In this game jam, I created a game called Tower Climb.
Music Creating Attempts Using PixiTracker
For this month’s Experiment Day, I tried to make some music using PixiTracker. PixiTracker is a simple tool to create musical sketches, chip tunes and sound experiments. Yet I did not find it simple to use. This had more to do with me lacking musical knowledge than the tool itself. In this blog post, you will find my three attempts at creating music.
My First Attempts Using Blender
I have recently started spending one day each month to learn and experiment with something I am interested in and have not done before. I call this day ‘Experiment Day’. Last month was learning to create low poly art in Blender.
These images are the result of my work that day. I used online tutorials to create both images. The image above was created by following CGI Tuts+ tutorial and the image below was created by following PigArt tutorial.
I am not sure what I will experiment with this month. I will post whatever I create on that day on my blog.
Last week Bungie announced that the Destiny Beta was open to the public. I didn’t hesitate one second to start my Xbox 360 and start downloading the beta. Overall, the game is very impressive and I enjoyed every second of playing it. Trying out the beta even made me reconsider to purchase Destiny. Below are some of my views on what I liked and disliked about the game.
This is just a quick announcement post to say that one day I will continue working on Nameless. For now the game is indefinitely on hold. Over the past few months, I have started to lose more and more interest in the game. This could be because I have not chosen a direction to take the game in or because I keep adding unnecessary features. Whatever the reason might be, I have decided that for the foreseeable future I am not going to work on Nameless.
One day I hope to continue working on Nameless. If not I would like to implement some of the features I had planned with the game into another game. I am sorry if this news disappoints anyone (I expect it doesn’t). However, the good news is that my first ever finished game, ADROIT, is out now! Therefore, you can take that as consolation prize, I guess.
Justified
Boyd: “A man who speaks out of both sides of his mouth deserves to have it permanently shut.”
Ava: “Who said that?”
Boyd: “Boyd Crowder.”
Justified is one of the best TV series I have ever watched. Justified premiered in 2010 but I started watching it in 2013. It is a show about Raylan Givens (portrayed by Timothy Olyphant), a federal marshal in Harlan, Kentucky. Unlike other TV shows where all the focus is on the main character, Justified focus on all the characters, including the villains.
The thing I like most about Justified is the how every character has their own mini-story that is intertwined with the main story of the TV series. The writing is brilliant as is the setting. It feels like present day but one that is much older. It’s like how the Wild West would be in the present day.
I have finally watched all of season one to four on Netflix. Season 5 has just finished airing in the US. Sadly, Amazon got the rights to show Season 5 and Season 6 (the final season). This means I will have to get Amazon Prime to finish watching this brilliant show.
ADROIT: Prototype To Implementation
During the past couple of few weeks whilst I was working on Nameless, I decided to start working on another game. This game was the recently released ADROIT. The game was going to be a small game to sort-of celebrate a year since I started game development. I decided to make this game as I had not completed one game yet from prototype to final release (I don’t count games made during game jams).