So today I found out EGX Rezzed 2014 is happening tomorrow. Thankfully because my boss is a good guy he let me have tomorrow off. This means that I will be attending EGX Rezzed 2014 for all three days. This will be the first ever games convention I will have gone to. Hopefully I will be able to see some great games and meet some nice people. Sadly by going to EGX means that I will not be able to finish my Mini Ludum Dare Demake game. I will try and finish it another time instead. If anybody wants to meet up at EGX (would be nice since I don’t know anybody going) then leave a comment on this blog post or contact me via Twitter.
Author: Lovepreet
This is a step by step guide on how I managed to pair my Bluetooth keyboard (RII ProMini) with the Raspberry Pi. This might help people who are struggling with it just as I was.
- First of all, start with a fresh install of NOOBS on your Raspberry Pi and install Raspbian. This will rule out anything you have done before that would prevent this guide from working.
- Plug the Bluetooth dongle directly on the Raspberry PI board.
- Boot the Raspberry PI and connect to it using SSH from another computer.
- Switch to root.
The Bluetooth installation was not working with me when I was using the latest NOOBS build so I went with a build before December 8th 2013 (November 4th 2013 build). I have noticed on several different forums that the latest build of NOOBS is using a kernel that is stopping most, if not all, Bluetooth dongles from working. I am not sure how true that is since I am not a Linux expert. But I can say that my Bluetooth keyboard worked with a older build of NOOBS and not with the latest build.
All you need is an SSH client like PuTTY, the IP address of your Raspberry and your login credentials. I would not recommend using a wired keyboard since my installation would not work when I was using one. This could have just been a one-off situationso it might not happen to you. Just do not say that I did not warn you.
sudo -s
Wild West Roguelike Mentions
This post is some shameless self-promotion of the game I recently made for the seven 7drl Challenge 2014, Wild West Roguelike. This is the first time where I have been getting positive reviews from a game I have made. So I decided to put all them nice mentions/reviews in this post. I will update this post if my game gets mentioned anywhere else as well.
Seven Day Roguelike Challenge 2014
So it is March now and that means its time for the annual 7drl (Seven Day Roguelike Challenge). Before I continue with this post let me state two important points:
- I never made a roguelike before.
- I never played a roguelike until a week before this challenge.
So let me explain my two important points. I knew what a roguelike was but I never played one. I had seen them being played but I was usually put off by their graphics. But since games in recent years started to have roguelike features (which I found out I enjoy after playing the original version of Spelunky last year), I decided to look more into what a roguelike is. I first decided to actually play a proper roguelike which ended up being NetHack, a second generation major roguelike. I was surprised how much I enjoyed that. Whilst I was looking more into roguelikes I found out the 7drl was happening in a few weeks. Foolishly (or bravely, you decide) I decided to enter. The finished game will be submitted for 7drl 2014 and also for my March game for One Game A Month. Below is my development log of how the seven days got on.
Six Months With Art
This is just a post showcasing to the world (and me personally) on how much I have managed to improve on my art over the past six months. At first I did not believe I had improved at all but after reviewing my images I can see I have improved a lot. This is a good source of inspiration for myself to continue working hard on improving my art. Click on the post to see some of the images I have managed to create over the past six months (if you don’t like pixel art, I recommend you turn away now).
30 Day Challenge: January 2014 Summary
So I managed to complete my 30 day challenge. I believe the challenge went quite well. It certainly went more differently than I originally expected it to go. Here are some of the things I have learned from completing this challenge.
Website Version Four
If you are reading this post, it must mean you have noticed my website has been redesigned. This was a major revision compared to my old version of the website. Here is a list of some of the updates about my new website:
- It has pages to showcase my work, information about myself and most importantly, a way to contact me.
- Used Bootstrap as the framework so the website is responsive and looks nice on any device.
- Used flat design.
- Designed the WordPress theme from scratch so it works as I want it to.
There are more things I have done redesigned and developed for my website which you can read more about by clicking here.
Nameless Development Log 02
This is the second development log update on my still Nameless game,Nameless. In this video I talk about all the updates since my last development log video, which includes the new death state from falling too high, bugs, AI, fighting, bugs and I show a little glimpse of my new sprites for the player character.
If you got any questions, feedback or ideas about the game then leave a comment or hit me up on Twitter.
GMC Jam #13 And Candy Jam
This was the second game jam I had participated in as many weeks in 2014. Originally, I was only going to create a game for GMC Jam #13. But since I managed to combine the themes of both candy jam and GMC Jam #13 in one, I decided to submit the games to both of them. The theme for GMC Jam #13 was pirates, which was one of the better themes I saw in recent times, and the theme for Candy Jam was candy (obviously).
GMC Jam happens every 3-4 months but Candy Jam was created due to King trademarking the word “Candy”. Now I believe it was stupid for them to do that and it was more stupid whoever allowed the trademark from happen. Nevertheless, game developers were less than pleased with this and they decided to retaliate by creating a game jam about Candy. You can read more about this in the Polygon article. Personally, I think it is only a matter of time until King goes the same way as Zynga has gone.
But back on topic now. For this jam I created a game called Candy Crushes Pirate Saga. This is a platformer game where the player has a gun which can be used to modify the terrain. There are pirate robots on the level but the player cannot hurt them directly and has to use the level to stop them. I did not use the whole jam time to make the game as I was busy on one of the days. You can click here to download the game. Hope you enjoy it.
Candy Crush Pirate Saga is also my game for February 2014 for One Game A Month. Two games down, ten more games to go.
It has been over one month since my ZTE Open arrived. For those of you who do not know the ZTE Open is a smartphone that runs Firefox OS. Firefox OS is the first operating system that is run by web technologies (well most of it). I still remember how excited and happy I was when my ZTE Open arrived. In this post I am going to write a summary of how it has been using the ZTE for just over a month.
My ZTE Open has finally arrived! Time to start making something on FirefoxOS
— Lovepreet (@LovepreetNL) December 21, 2013