This happened yesterday.
Category: Video Games
Retool Demo Is Out
The latest, and final, Retool demo is out now for Windows, Linux and Mac OS X. It is a small, three-level, demo giving you a glimpse of the core gameplay in the game. The great news about the demo is that your game data can be carried over into the full game when it is released. You can read on to find out the reason why I released a demo or just download it from itch.io right now.
Retool March Update
First things first, vote for Retool on Steam Greenlight! With that being said, Retool is around 95% complete. The main things that are left are the weapon meshes, testing and getting Greenlit. For the rest of this month, and next month, I will be continuing with marketing Retool. Hopefully you will see the game out this time next month. Below you can find all the major updates that happened with Retool in March.
Retool Is Now On Steam Greenlight
Retool is finally on Steam Greenlight! For those of you who do not know, Retool is the game I have been developing since 2014. The game is a 3D hacking puzzle game set on incomplete orbital defense stations that circle around Sinai, home planet of the alien species known as Onix. In the game, you play as Maria, an engineer that was captured in the final weeks of the war. Having hacked your way out of your prison cell on a station, you must escape and return home.
You can find more information about Retool on its website, press kit or Indie DB.
Retool January Update
Below are all the updates that happened in January. Believe me when I say this, but I am very proud of what I have accomplished this month.
So after a 9:1 ratio of composers to illustrators that applied (82 composers, 9 illustrators), I have finally managed to narrow it down to the individuals who will help me improve Retool. Liz Rainsberry will be composing the music for Retool and Kimberly Parker will be creating the promo art for Retool.
Other than that, Retool is making good progress. I am still hoping to release it in the next few months but this will all depend on QA testing and how that turns out..
Retool Needs Promo Art And Music
I am looking for a concept artist (or any 2D artist) that can create promo art and a composer to create music for Retool. If you are interested in either of the positions, then read on what I require and how to apply.
Retool December Update
There weren’t many updates this month, partially due to the holiday period and partially due to me taking part in Ludum Dare 34. Below you can find all the changes I made to the game.
Akuto
This weekend was Ludum Dare 34, the first Ludum Dare where there was a tie between two themes. This was the first, and last, game jam I took part in all of 2015. It was fun since I did quite many things. First was that I made a 3D game for a jam (I took part in the jam which is 72 hours long instead of the compo that is only 48 hours long). I even completed the game and it is fun. Short, but fun. You can download the game from GameJolt, and vote for it on the Ludum Dare website. Below is some information about the game.
Retool November Update
I have decided I am going to change how I post updated on my blog. Instead of doing weekly updates (or random updates), I am going to compile all of one month’s updates I have posted on social media and other platforms and post them on here at the end of every month. I hope that everyone will enjoy this new format. So here it goes.