As you may remember that at the beginning of this year, I decided to make around twelve games. Well nine games in and I have decided that I am going to stop creating one game a month.
Category: Video Games
GameDev.net Jam
I have completed my game for the GameDev.net Jam. If you had been following the development of the game, you will know that I have been working on it this past week. I am quite proud of how the game turned out. The only thing I am sad is that I did not get a chance to implement an online leaderboard system.
The goal in Toys In Space is to retrieve the stolen toys by pulling them in to your spaceship by using your magnet. This is done by controlling different aspects of your spaceship separately.
Toys In Space is also my game for September 2014 for One Game A Month.
I have also embedded a video at the bottom of this post to display the gameplay. This is mainly for people who might not understand on how to play the game.
You can download and play Toys In Space from itch.io.
The Week Of Awesome II
This month I have decided to participate in the GameDev.net’s ‘The Week of Awesome II‘. This is a game development competition (game jam). I decided to create this post to state that I will be participating in this competition. I will be writing about my progress during the competition on my journal on GameDev.net. This blog post will also serve as my development log to make it easier for people to follow my progress. Everything what I talk about on my journal will also be updated on here.
Games I Have Completed
I was recently looking through my backlog of games I still have to complete (or even start in some cases). It was slowly but surely growing over the past few years. I decided it was time to take action. From this day on, I am going to start managing my time when I play games. This will allow me to spend my time more resourcefully whilst I try to complete games. I will do this by tracking all the games I have completed and all the games I own and still have to complete.
I count a game as completed if it meets any of the following criteria:
- Completing all main missions on any difficulty
- Completing one season
- Playing all online game modes
- Achieving a certain rank online
- Completing the game on any format
Not all of the criteria will be valid for every type of game. Some people will argue with my list of criteria and say it does not count as a game being completed. However, this list of criteria is for my backlog. Everyone’s criteria will differ for what counts as completing a game. This is my personal backlog that I am trying to complete to a level that will satisfy me. I feel satisfied if I meet any of the criteria listed above.
You can check out the games I have completed on Google Sheets.
GameBoy Jam 3
This month was GameBoy Jam 3. The rules are similar to the last GameBoy Jam I participated in, which were to create a GameBoy themed game. In this game jam, I created a game called Tower Climb.
Last week Bungie announced that the Destiny Beta was open to the public. I didn’t hesitate one second to start my Xbox 360 and start downloading the beta. Overall, the game is very impressive and I enjoyed every second of playing it. Trying out the beta even made me reconsider to purchase Destiny. Below are some of my views on what I liked and disliked about the game.
This is just a quick announcement post to say that one day I will continue working on Nameless. For now the game is indefinitely on hold. Over the past few months, I have started to lose more and more interest in the game. This could be because I have not chosen a direction to take the game in or because I keep adding unnecessary features. Whatever the reason might be, I have decided that for the foreseeable future I am not going to work on Nameless.
One day I hope to continue working on Nameless. If not I would like to implement some of the features I had planned with the game into another game. I am sorry if this news disappoints anyone (I expect it doesn’t). However, the good news is that my first ever finished game, ADROIT, is out now! Therefore, you can take that as consolation prize, I guess.
ADROIT: Prototype To Implementation
During the past couple of few weeks whilst I was working on Nameless, I decided to start working on another game. This game was the recently released ADROIT. The game was going to be a small game to sort-of celebrate a year since I started game development. I decided to make this game as I had not completed one game yet from prototype to final release (I don’t count games made during game jams).
ADROIT Is Out Today!
ADROIT is an endless vertical runner where the player has to dodge spikes at high speeds. Scrape along the sides, squeeze between spikes and dodge spikes at the last millisecond.
ADROIT is out today! I have been working on ADROIT for the past couple of weeks, whilst also continuing to work on Nameless. ADROIT is the first ever game I have made from beginning to completion. It is a casual game released for the Android platform. It is available to download from Google Play and Amazon Appstore. You can find screenshots, videos and press kits on the official ADROIT page. Did I mention it was free?
ADROIT is also my game for July 2014 for One Game A Month
Nameless Development Log 03
This is the third development log update on my Nameless game. In this video I talk about all the updates since my last development log video. This includes the change in the game direction, change of art style, and what I am working on now for the game. I also state the release window for the game (it is not any time soon).
If you got any questions, feedback or ideas about the game then leave a comment or hit me up on Twitter.