In my last post, I talked about how I wanted the AI to work in Bounty Hunter. I had a chance over the past week to implement the AI and found out something important… the game is not fun with smarter AI.
Category: Video Games
Stealth AI
I have been working on Bounty Hunter for nearly two months now. So far, I have managed to create a player that can move and shoot, NPC that walks and runs from gunshots, and guards that chase and kill the player when they see him. Now I want to improve the AI of the guards. I am going to improve the AI of the NPC but at a later stage of development as they are not that important just yet.
Now I have been researching on how to make the AI feel more human and react better when they see the player, see a dead body, or hear some noise. Here are the things I will (try to) implement into the game to achieve my goal of better stealth AI.
Bounty Hunter
I am trying to make a game… again. But this one I intend to finish unlike my first attempt.
No More One Game A Month
As you may remember that at the beginning of this year, I decided to make around twelve games. Well nine games in and I have decided that I am going to stop creating one game a month.
GameDev.net Jam
I have completed my game for the GameDev.net Jam. If you had been following the development of the game, you will know that I have been working on it this past week. I am quite proud of how the game turned out. The only thing I am sad is that I did not get a chance to implement an online leaderboard system.
The goal in Toys In Space is to retrieve the stolen toys by pulling them in to your spaceship by using your magnet. This is done by controlling different aspects of your spaceship separately.
Toys In Space is also my game for September 2014 for One Game A Month.
I have also embedded a video at the bottom of this post to display the gameplay. This is mainly for people who might not understand on how to play the game.
You can download and play Toys In Space from itch.io.
The Week Of Awesome II
This month I have decided to participate in the GameDev.net’s ‘The Week of Awesome II‘. This is a game development competition (game jam). I decided to create this post to state that I will be participating in this competition. I will be writing about my progress during the competition on my journal on GameDev.net. This blog post will also serve as my development log to make it easier for people to follow my progress. Everything what I talk about on my journal will also be updated on here.
Games I Have Completed
I was recently looking through my backlog of games I still have to complete (or even start in some cases). It was slowly but surely growing over the past few years. I decided it was time to take action. From this day on, I am going to start managing my time when I play games. This will allow me to spend my time more resourcefully whilst I try to complete games. I will do this by tracking all the games I have completed and all the games I own and still have to complete.
I count a game as completed if it meets any of the following criteria:
- Completing all main missions on any difficulty
- Completing one season
- Playing all online game modes
- Achieving a certain rank online
- Completing the game on any format
Not all of the criteria will be valid for every type of game. Some people will argue with my list of criteria and say it does not count as a game being completed. However, this list of criteria is for my backlog. Everyone’s criteria will differ for what counts as completing a game. This is my personal backlog that I am trying to complete to a level that will satisfy me. I feel satisfied if I meet any of the criteria listed above.
You can check out the games I have completed on Google Sheets.
GameBoy Jam 3
This month was GameBoy Jam 3. The rules are similar to the last GameBoy Jam I participated in, which were to create a GameBoy themed game. In this game jam, I created a game called Tower Climb.
Last week Bungie announced that the Destiny Beta was open to the public. I didn’t hesitate one second to start my Xbox 360 and start downloading the beta. Overall, the game is very impressive and I enjoyed every second of playing it. Trying out the beta even made me reconsider to purchase Destiny. Below are some of my views on what I liked and disliked about the game.
This is just a quick announcement post to say that one day I will continue working on Nameless. For now the game is indefinitely on hold. Over the past few months, I have started to lose more and more interest in the game. This could be because I have not chosen a direction to take the game in or because I keep adding unnecessary features. Whatever the reason might be, I have decided that for the foreseeable future I am not going to work on Nameless.
One day I hope to continue working on Nameless. If not I would like to implement some of the features I had planned with the game into another game. I am sorry if this news disappoints anyone (I expect it doesn’t). However, the good news is that my first ever finished game, ADROIT, is out now! Therefore, you can take that as consolation prize, I guess.