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Akuto: Mad World July Update

Akuto: Mad World - Freeze Kill

Welcome to July’s monthly update for Akuto: Mad World. This month I managed to code nearly all melee and ranged weapons in the game, and even released a few of them on the experimental branch. I also fixed all the levels so that they are now in a playable state. I was going to focus next on the profiles system for players, but decided to push them back until next month. Instead, I decided to design power-ups and specials for the game. There will be more information regarding them next month.

You can read on to see what major updates were released in July, with a full list of updates following that. At the bottom of this post, you will find what I am planning for next month. And remember, if you like the game, recommend it to your friends or leave us a review.

Akuto: Mad World is now available from Steam, Humble Store, and itch.io. Join me on my Discord server to talk more about Akuto: Mad World and my other games.

New Content in July
Weapons
The melee and ranged weapons have both changed. Instead of picking up a melee or ranged weapon and lasting until you die, they will now last for X amount of kills (melee weapons) or X amount of shots (ranged weapons).

Once you reach the X amount, you will lose that weapon and will have to pick up a new weapon if you want to continue to fight and kill.

All players start with no melee or ranged weapons and all the weapon pickups are randomized, so you do not know what you will be receiving.

Punch
There is a punch move now available for all players. You can use the punch move when you don’t have a melee weapon and can be used unlimited amount of times. The punch will pushback opponents, but not kill them directly.

Fixes and Updates in July

  • All levels contain random melee weapon pickups
  • All levels contain random ranged weapon pickups
  • All levels are playable again
  • New melee weapons added
  • Players respawn with no weapons after dying
  • New ranged weapons added

Plans for August
Next month I plan to have the power-ups and specials coded, and hopefully release a few of them. After that, I am going to start creating some of the necessary VFX and SFX for the game, and work on the profiles system for players.

And remember, if you like the game, recommend it to your friends or leave us a review.

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