
Welcome to June’s update, which is going to be short and hot. Well, that’s only half true, but you will figure out soon enough which half is true.
GUI
Most of the first half of this month was spent working on the menu and gameplay GUIs. GUI stands for graphical user interface, which can include things like game menus, buttons, and health bars.
I was updating the GUI in the background last month as I continued working on the player gameplay mechanics. This was because some of the player mechanics revolve around a stamina system (spoilers!). This made it hard to test without a GUI showing how much stamina there was, so it was better to create one now instead of keep checking the logs.
Polish
After I created the GUI, I polished the existing gameplay mechanics so they felt better. This included more consistent wall running, some sound effects to make walking around feel more immersive, and some polished particles for nicer visual effects.
AI (The Good Kind)
The second half of this month was mainly spent working on enemy AI. For now, I have created a basic rolling enemy that will chase the player if they are in view and then do its attack. This enemy will be a robot variant, and I am planning for the game to have more than one variant of enemy type.
Summary
And that was it for this month. Due to the hotter-than-average weather this June (thanks global warming), I did not get everything done. I wanted to create two different enemy types so I could see how everything feels. But alas, I will try to do that next month alongside my other tasks.
As for now, thanks for taking your time to read this update, and happy gaming!!
