Here is a 5-second video showing the Retool logo in action. It makes the game look 11% better than before.
10 Reasons Websites Fail
Yesterday I did a talk at Creative Monday about my business (Tall Whale). Since most people already know what a web designer does, I decided to focus my talk on reasons why websites fail and how I would fix them. The talk was (surprisingly) well received. Here is a link to my presentation for anyone that is interested. One day I will update the link to a proper handout that will include more detail. But that day is not today.
Retool GUI And Lighting Update
This week I have worked on updating the GUI and lighting. The GUI and lighting I was using was mainly for test purposes. I have now updated them so the game is easier to understand and better to look at.
So I Am A Game Developer Now…
I quit my job yesterday. I said goodbye to my comfortable paid job at Innovation 1st to try out and become an indie game developer. Maybe I am foolish, or maybe it will be one of the best decisions I will ever make in my life. Only time will tell.
I have made a video showing the first playable version of Retool, and I do use playable in the loosest sense. In the video, I talk about the following points:
- The name change of the game, from Bounty Hunter to Retool
- What the game is about
- The objectives in a level
- How the electronic network system (ENS?) works
- My influences, which includes Gunpoint and Hitman
Drop me an email if you want to try out the practice level and give me feedback.
You remember the announcement I was talking about several weeks ago? Well here it is. Announcing Hut 90, my business for developing and selling video games. And… that’s it for now I guess.
Stealth AI In Practice
In my last post, I talked about how I wanted the AI to work in Bounty Hunter. I had a chance over the past week to implement the AI and found out something important… the game is not fun with smarter AI.
Stealth AI
I have been working on Bounty Hunter for nearly two months now. So far, I have managed to create a player that can move and shoot, NPC that walks and runs from gunshots, and guards that chase and kill the player when they see him. Now I want to improve the AI of the guards. I am going to improve the AI of the NPC but at a later stage of development as they are not that important just yet.
Now I have been researching on how to make the AI feel more human and react better when they see the player, see a dead body, or hear some noise. Here are the things I will (try to) implement into the game to achieve my goal of better stealth AI.
Tall Whale
Introducing Tall Whale, my side business where I make websites for individuals and small companies.
Bounty Hunter
I am trying to make a game… again. But this one I intend to finish unlike my first attempt.