First things first, vote for Retool on Steam Greenlight! With that being said, Retool is around 95% complete. The main things that are left are the weapon meshes, testing and getting Greenlit. For the rest of this month, and next month, I will be continuing with marketing Retool. Hopefully you will see the game out this time next month. Below you can find all the major updates that happened with Retool in March.
Tag: Dev Log
Retool Is Now On Steam Greenlight
Retool is finally on Steam Greenlight! For those of you who do not know, Retool is the game I have been developing since 2014. The game is a 3D hacking puzzle game set on incomplete orbital defense stations that circle around Sinai, home planet of the alien species known as Onix. In the game, you play as Maria, an engineer that was captured in the final weeks of the war. Having hacked your way out of your prison cell on a station, you must escape and return home.
You can find more information about Retool on its website, press kit or Indie DB.
Retool February Update
The development of Retool is finally starting to wrap up. I am now only waiting for some of the final assets and the game music. Apart from that, Retool is complete. You can actually play it from beginning to end without any hitches (on my computer, not sure how it works on other’s computers).
Next month is going to be all about creating promotional materials, such as screenshots, Steam Greenlight trailer and contacting press. But enough about that. Below you can find all the major updates that happened with Retool in February.
Retool January Update
Below are all the updates that happened in January. Believe me when I say this, but I am very proud of what I have accomplished this month.
Akuto: Mad World
Remember Akuto? Well I enjoyed making and playing it so much that I decided to make it into a full game. The full game will be called ‘Akuto: Mad World’. This will technically be the second game to be released under Hut 90, even though the first game is still in development. So a little background about Akuto. Since Ludum Dare, I have spent most Sundays working on improving Akuto bit by bit. Now, with enough improvement, I can say it is ready… for Steam Greenlight. It still is not ready to be released yet as quite a few things need to be updated but nevertheless, go vote for it.
Below are links where you can find Akuto: Mad World on the web and the two Steam Greenlight trailers for Akuto: Mad World.
Website
Press Kit
Steam Greenlight
Indie DB
So after a 9:1 ratio of composers to illustrators that applied (82 composers, 9 illustrators), I have finally managed to narrow it down to the individuals who will help me improve Retool. Liz Rainsberry will be composing the music for Retool and Kimberly Parker will be creating the promo art for Retool.
Other than that, Retool is making good progress. I am still hoping to release it in the next few months but this will all depend on QA testing and how that turns out..
Retool Needs Promo Art And Music
I am looking for a concept artist (or any 2D artist) that can create promo art and a composer to create music for Retool. If you are interested in either of the positions, then read on what I require and how to apply.
Retool December Update
There weren’t many updates this month, partially due to the holiday period and partially due to me taking part in Ludum Dare 34. Below you can find all the changes I made to the game.
Retool November Update
I have decided I am going to change how I post updated on my blog. Instead of doing weekly updates (or random updates), I am going to compile all of one month’s updates I have posted on social media and other platforms and post them on here at the end of every month. I hope that everyone will enjoy this new format. So here it goes.
Let’s Talk About UI Functionality
It has been quite a long time since I last talked about Retool. The last update that I made about Retool, excluding any award mentions or artists search, was in July. That was over three months ago. I was going to do a video update today, but I think it would have been too boring for what I was going to talk about, which is Retool’s UI (User Interface) functionality.