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Video Games

February 2022 Update

TACTICAL BANDIT

I’m 2 for 2 in 2022 with updates. But this update is going to be a much smaller one, as I did not have a chance to do much work on my games.

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Video Games

January 2022 Update

Tactical Bandit

2021 was a bad year for me with regards to keeping my blog updated. So for this year I have decided to create monthly updates regarding the status of my projects. So check out what I have been doing in the first month of 2022.

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Video Games

Akuto: From 3D to 2.5D

Akuto - Standing on Ledge

The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.

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Video Games

Akuto Zero Versus Level Two

Akuto Zero - Temple Versus Level

I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first level, primarily readability.

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Video Games

Akuto Zero Default Versus Game Mode

Akuto Zero - Characters Standing

Just a quick post to jot down my reason for why the default versus game mode in Akuto Zero is stock mode.

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Video Games

Akuto Zero Versus Level Design Breakdown

Akuto Zero - Fast Food Versus Level

I created the first versus level for Akuto Zero and decided to break it down. Below I will talk about what I wanted from the level, the layout, why everything is where it is, and where I think it can still be improved.