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General

It’s Been a Few Months, You Remember Me?

Update

So let me start this post by saying I know it has been a long time since I last posted something. You can technically consider this the first post of the year since the other post I made this year was for the announcement of Akuto: Showdown for Xbox. So here is a quick recap of what I have been doing for the past few months.

Categories
Video Games

Akuto: From 3D to 2.5D

Akuto - Standing on Ledge

The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.

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Video Games

Akuto Zero Versus Level Two

Akuto Zero - Temple Versus Level

I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first level, primarily readability.

Categories
Video Games

Akuto Zero Default Versus Game Mode

Akuto Zero - Characters Standing

Just a quick post to jot down my reason for why the default versus game mode in Akuto Zero is stock mode.

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Video Games

Akuto Zero Versus Level Design Breakdown

Akuto Zero - Fast Food Versus Level

I created the first versus level for Akuto Zero and decided to break it down. Below I will talk about what I wanted from the level, the layout, why everything is where it is, and where I think it can still be improved.

Categories
Video Games

First Look at Akuto Zero Singleplayer Mode

A quick look at the singleplayer mode of Akuto Zero.

Categories
Video Games

A Very Late Update

Akuto Zero - Gameplay

So let’s get this out of the way, I am making this post way, WAY later than I originally planned. A few weeks turned into a few months and here I am now, posting 8 months later than planned. So below is everything that has happened since my post in November.