The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.
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The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.
I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first level, primarily readability.
I created the first versus level for Akuto Zero and decided to break it down. Below I will talk about what I wanted from the level, the layout, why everything is where it is, and where I think it can still be improved.