This month’s development was 1 step forward and 2 steps backward.
Author: Lovepreet
March 2022 Update
This past month I have been focusing on the melee combat, something that also Will Smith seems to be focused on right now.
February 2022 Update
I’m 2 for 2 in 2022 with updates. But this update is going to be a much smaller one, as I did not have a chance to do much work on my games.
January 2022 Update
2021 was a bad year for me with regards to keeping my blog updated. So for this year I have decided to create monthly updates regarding the status of my projects. So check out what I have been doing in the first month of 2022.
Year End List: 2021
Nine years and still here. More movie and music focused this year as I’ve been busy with… stuff. I know this cliché at this point, but more updates coming soon.
It’s Been a Few Months, You Remember Me?
So let me start this post by saying I know it has been a long time since I last posted something. You can technically consider this the first post of the year since the other post I made this year was for the announcement of Akuto: Showdown for Xbox. So here is a quick recap of what I have been doing for the past few months.
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Also available from Steam, Humble Store, and itch.io.
Year End List: 2020
Eight years running.
Akuto: From 3D to 2.5D
The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.
Akuto Zero Versus Level Two
I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first level, primarily readability.