Just a quick post to jot down my reason for why the default versus game mode in Akuto Zero is stock mode.
Author: Lovepreet
I created the first versus level for Akuto Zero and decided to break it down. Below I will talk about what I wanted from the level, the layout, why everything is where it is, and where I think it can still be improved.
A quick look at the singleplayer mode of Akuto Zero.
A Very Late Update
So let’s get this out of the way, I am making this post way, WAY later than I originally planned. A few weeks turned into a few months and here I am now, posting 8 months later than planned. So below is everything that has happened since my post in November.
Self-Portrait
Made in Affinity Designer.
Year End List: 2019
Seven years running, and I am back again with my end of year list.
Buy it now from Nintendo US or Nintendo UK.
Also available from Steam, Humble Store, and itch.io.
November 2019 Update
Just a quick update that I am still alive and I am still working on games. As you can see from the GIF, I have got a little working prototype of a new action game. It is currently a mixture of Bad Business and Akuto: Showdown, but probably won’t stay this way.
It is still very early into development and I am not sure whether to continue with this project or another project that has been mulling in my head.
What I do know is that I should have some more concrete news in the next few weeks.
First Look at Tactical Bandits 2
Tactical Bandits 2 is an isometric, fast-paced tactics game in slow motion centered around brutal squad firefights.
Don’t think I will take this game further than a prototype.