It was a slow start this month as I said in my previous development update, but I managed to get a lot of work done, including local multiplayer, new game modes, GUI, fixes and steam builds ready for early players!
Category: Video Games
July 2022 Update
Another great month, with new weapons, bug fixes, updated zombies, a new GUI, and TACTICAL BANDITS being approved for one console already!! The end of July and beginning of August will be a slow period for TACTICAL BANDITS development as I will be working on some non-development stuff.
One thing I did not manage to do was create any new GIFs or videos, well any usable ones anyway.
June 2022 Update
This was a great month for game design, as I have got most of the content needed for TACTICAL BANDITS written down in my game design document. I then created a schedule for all the work needed and, if everything goes to plan, the PC development of TACTICAL BANDITS will be done before the end of 2022!!
May 2022 Update
A lot of progress was made on TACTICAL BANDITS development this month, but I still missed the deadlines I set for myself.
April 2022 Update
This month’s development was 1 step forward and 2 steps backward.
March 2022 Update
This past month I have been focusing on the melee combat, something that also Will Smith seems to be focused on right now.
February 2022 Update
I’m 2 for 2 in 2022 with updates. But this update is going to be a much smaller one, as I did not have a chance to do much work on my games.
January 2022 Update
2021 was a bad year for me with regards to keeping my blog updated. So for this year I have decided to create monthly updates regarding the status of my projects. So check out what I have been doing in the first month of 2022.
Buy it now from Xbox US or Xbox UK.
Also available from Steam, Humble Store, and itch.io.
Akuto: From 3D to 2.5D
The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.