
It was a slow start this month as I said in my previous development update, but I managed to get a lot of work done, including local multiplayer, new game modes, GUI, fixes and steam builds ready for early players!

It was a slow start this month as I said in my previous development update, but I managed to get a lot of work done, including local multiplayer, new game modes, GUI, fixes and steam builds ready for early players!

Another great month, with new weapons, bug fixes, updated zombies, a new GUI, and TACTICAL BANDITS being approved for one console already!! The end of July and beginning of August will be a slow period for TACTICAL BANDITS development as I will be working on some non-development stuff.
One thing I did not manage to do was create any new GIFs or videos, well any usable ones anyway.

This was a great month for game design, as I have got most of the content needed for TACTICAL BANDITS written down in my game design document. I then created a schedule for all the work needed and, if everything goes to plan, the PC development of TACTICAL BANDITS will be done before the end of 2022!!

A lot of progress was made on TACTICAL BANDITS development this month, but I still missed the deadlines I set for myself.

This past month I have been focusing on the melee combat, something that also Will Smith seems to be focused on right now.

I’m 2 for 2 in 2022 with updates. But this update is going to be a much smaller one, as I did not have a chance to do much work on my games.

2021 was a bad year for me with regards to keeping my blog updated. So for this year I have decided to create monthly updates regarding the status of my projects. So check out what I have been doing in the first month of 2022.

Nine years and still here. More movie and music focused this year as I’ve been busy with… stuff. I know this cliché at this point, but more updates coming soon.

So let me start this post by saying I know it has been a long time since I last posted something. You can technically consider this the first post of the year since the other post I made this year was for the announcement of Akuto: Showdown for Xbox. So here is a quick recap of what I have been doing for the past few months.