This was a great month for game design, as I have got most of the content needed for TACTICAL BANDITS written down in my game design document. I then created a schedule for all the work needed and, if everything goes to plan, the PC development of TACTICAL BANDITS will be done before the end of 2022!!
Tag: Dev Log
May 2022 Update
A lot of progress was made on TACTICAL BANDITS development this month, but I still missed the deadlines I set for myself.
April 2022 Update
This month’s development was 1 step forward and 2 steps backward.
March 2022 Update
This past month I have been focusing on the melee combat, something that also Will Smith seems to be focused on right now.
February 2022 Update
I’m 2 for 2 in 2022 with updates. But this update is going to be a much smaller one, as I did not have a chance to do much work on my games.
January 2022 Update
2021 was a bad year for me with regards to keeping my blog updated. So for this year I have decided to create monthly updates regarding the status of my projects. So check out what I have been doing in the first month of 2022.
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Also available from Steam, Humble Store, and itch.io.
Akuto: From 3D to 2.5D
The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.
Akuto Zero Versus Level Two
I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first level, primarily readability.
Akuto Zero Default Versus Game Mode
Just a quick post to jot down my reason for why the default versus game mode in Akuto Zero is stock mode.