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Video Games

June 2022 Update

TACTICAL BANDIT Vertical Art

This was a great month for game design, as I have got most of the content needed for TACTICAL BANDITS written down in my game design document. I then created a schedule for all the work needed and, if everything goes to plan, the PC development of TACTICAL BANDITS will be done before the end of 2022!!

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Video Games

May 2022 Update

May Update Sign

A lot of progress was made on TACTICAL BANDITS development this month, but I still missed the deadlines I set for myself.

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Video Games

April 2022 Update

TACTICAL BANDIT GIF

This month’s development was 1 step forward and 2 steps backward.

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Video Games

March 2022 Update

TACTICAL BANDIT

This past month I have been focusing on the melee combat, something that also Will Smith seems to be focused on right now.

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Video Games

February 2022 Update

TACTICAL BANDIT

I’m 2 for 2 in 2022 with updates. But this update is going to be a much smaller one, as I did not have a chance to do much work on my games.

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Video Games

January 2022 Update

Tactical Bandit

2021 was a bad year for me with regards to keeping my blog updated. So for this year I have decided to create monthly updates regarding the status of my projects. So check out what I have been doing in the first month of 2022.

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Video Games

Akuto: Showdown is Out Now on Xbox One and Xbox Series X | S

Buy it now from Xbox US or Xbox UK.

Also available from Steam, Humble Store, and itch.io.

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Video Games

Akuto: From 3D to 2.5D

Akuto - Standing on Ledge

The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.

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Video Games

Akuto Zero Versus Level Two

Akuto Zero - Temple Versus Level

I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first level, primarily readability.

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Video Games

Akuto Zero Default Versus Game Mode

Akuto Zero - Characters Standing

Just a quick post to jot down my reason for why the default versus game mode in Akuto Zero is stock mode.