I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first level, primarily readability.
Tag: Dev Log
Akuto Zero Default Versus Game Mode
Just a quick post to jot down my reason for why the default versus game mode in Akuto Zero is stock mode.
I created the first versus level for Akuto Zero and decided to break it down. Below I will talk about what I wanted from the level, the layout, why everything is where it is, and where I think it can still be improved.
A quick look at the singleplayer mode of Akuto Zero.
A Very Late Update
So let’s get this out of the way, I am making this post way, WAY later than I originally planned. A few weeks turned into a few months and here I am now, posting 8 months later than planned. So below is everything that has happened since my post in November.
Buy it now from Nintendo US or Nintendo UK.
Also available from Steam, Humble Store, and itch.io.
November 2019 Update
Just a quick update that I am still alive and I am still working on games. As you can see from the GIF, I have got a little working prototype of a new action game. It is currently a mixture of Bad Business and Akuto: Showdown, but probably won’t stay this way.
It is still very early into development and I am not sure whether to continue with this project or another project that has been mulling in my head.
What I do know is that I should have some more concrete news in the next few weeks.
First Look at Tactical Bandits 2
Tactical Bandits 2 is an isometric, fast-paced tactics game in slow motion centered around brutal squad firefights.
Don’t think I will take this game further than a prototype.
Bad Business has been selected as a finalist for the Best Action and Adventure game for the TIGA Awards 2019.