Buy it now from Xbox US or Xbox UK.
Also available from Steam, Humble Store, and itch.io.
Buy it now from Xbox US or Xbox UK.
Also available from Steam, Humble Store, and itch.io.
Eight years running.
The design decision to make Akuto: Showdown go from 3D to 2.5D in Akuto Zero was to implement a much-requested feature from players: physics movement.
I designed and made a second test level for Akuto Zero. The level layout is much simpler, with less items and no destructible objects. I think this level fixes a lot of the issues I had with the first level, primarily readability.
Just a quick post to jot down my reason for why the default versus game mode in Akuto Zero is stock mode.
I created the first versus level for Akuto Zero and decided to break it down. Below I will talk about what I wanted from the level, the layout, why everything is where it is, and where I think it can still be improved.
A quick look at the singleplayer mode of Akuto Zero.
So let’s get this out of the way, I am making this post way, WAY later than I originally planned. A few weeks turned into a few months and here I am now, posting 8 months later than planned. So below is everything that has happened since my post in November.
Made in Affinity Designer.
Seven years running, and I am back again with my end of year list.